
This is based on the average research requirements, costs, and times of the vanilla training dummies. Mk.IIIs require tech level 4, cost 6 books and take 8 hours. Mk.IIs require tech level 2, cost 4 books, and take 6 hours. Consistent Research: Mk.Is require tech level 1, cost 2 books, and take 4 hours before modifiers.No more radically cheap or expensive training contraptions! This is based on the vanilla "Training Dummy MkIII" and "Training Turret MkIII". Mk.IIIs additionally costs an electrical component and consume 2 power. Consistent Construction Costs: Mk.I contraptions cost 4 Iron Plates.Attack Training Dummy Mk.I, Lockpicking Training Box Mk.II, Turret Training Replica Mk.III) Standardized Naming Convention: Every contraption uses the same naming convention: " Training ".These levels are slightly higher than vanilla, but the principle here remains the same - at a certain point, you cannot replace real experience, especially when it comes to fighting. Combat skills can be trained up to levels 10 (Mk.I), 15 (Mk.II), and 20 (Mk.III). Reworked Trainable Levels: Non-combat skills can be trained up to levels 10 (Mk.I), 20 (Mk.II), and 30 (Mk.III).

